fk. YES.
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fk. YES.
good god..
So, I see this is supposed to be a showcase of skill progression, but...
wow.
not so much.
This reminds me of the collages children make by cutting apart magazines and pasting them onto construction paper.
Instead of periodicals, you used sprite sheets.
I suppose it's worthwhile for what it is meant to portray, however after suffering through Kane's entrance theme for over a minute while nothing of actual sense was taking place on the screen, I had to close out the movie.
You have moderate talent, yes. Please continue to apply it as you have prior.
Although you didn't bother getting the whole picture, you've got some good points.
In the earlier days of my return to Flash, much of my motivation was rooted in making my favorite games tween and keyframe to my will. I eventually got accustomed to working with vectors, but it was with the pixel-puppets that I was able to quickly make sense of the program. A quick head count revealed that while vector-based scenes rule the intro, raster-based scenes (and rasterized original art) dominate the rest. I definitely considered making a significant revision to strike more of a balance between the two styles, but Real Life Stuff dictated I'd miss my intended submission date if I started.
About as context-breaking as it might've been for you to sit through, it was a BLOW to learn that this song was Kane's image theme...'specially when the story it tells has no relation to a wrestler patterned for the goths.
PLEASE MAKE A SQUARES 3!!
Here's a little glitch I noticed on the square count:
Once the total hits 19 Squares, the next square you absorb keeps the amount at 19 and the square after that registers as the 20th..
Keep going, and once you hit your 55th square, the next square registers as the 57th, completely skipping the display of the 56th.
So in the end, if you score 57 or higher, your count is accurate.
Something I want to know is what triggers the black and red circles to appear? Is it time release, or triggered by score or square count?
The score bonuses don't really seem as valuable as the square count total in the end.. but I suppose the highest score generally counts as a win. The random aspect of having the boosts as opposed to actually being able to absorb the most squares as a test of skill seems unbalanced.
High Score: 276420
Decent Pac-Man clone, but littered with design flaws..
- Poor Power Pellet placement
- Horrible 'fleeing pursuer' AI, with random back and forth patterns
- Wee Bull is too large, he should be in the scale of Harry Lee, at a MAX [ie: less width]
- Fruit disappears too soon
- Fruit has bad acquisition programming, often times you pass over it and it remains
- Chasers have programming error once they've been consumed and return to the center, coming out of the box while the Power Pellet effects are still active
- Some chasers continue to flash after Power Pellet effects have worn off
Other than that, it's like I said at the start.. a decent Pac-Man clone, but it needs a LOT of work. Come on Jonti, you can do better than this.
Consider yourself -Honored- to be reviewed by me.
Decent game w/a nod to AH. Great concept/story, but the gameplay is SEVERELY lacking.
The extra guns are practically pointless, as you ALWAYS (99.7%) of the time do you CQ attack. This is not good. You should have an option to TURN OFF the CQ attacks, or remove them entirely. They do look nice, granted.. BUT they destroy the quality of gameplay.
Include a free life trigger you meet after scoring x number of points. If you aren't going ot remove the CQ attacks, this is a must. Also, without that option, the moneybag pick-ups serve no purpose whatsoever.
Slightly above average game, but SERIOUSLY needs improvement on the gameplay. Fix it.
how do you get in touch w/ stamper these days? none of his socials are active
Back when his YouTube channel was still online, he uploaded Pokemon Sprayed.
https://www.youtube.com/watch?v=iB-wkanyq8U&ab_channel=Flermp
Then I looked around his YouTube channel email and sent him an email asking if he’d be interested in an interview. He agreed, and we did the interview.
excellent loop. more like this
the drop at :49 where everything comes together.. well done
dat slapstick tho
nice work! I approve
Why don't you produce more content?
Flash, Videos, Voicework, etc.
Your animation and art style is pretty much Seth-tier
you're intentionally unintentionally hilarious and have a very sharp wit.
what is it that you do that takes up all of your time where you aren't pumping out content? I would really like to know, as it must be pretty damn taxing/important.
you ever going to do anything w/ cockbomb.com ?
No Escape for The Guilty..
Age 33, Male
Vigilante
of Hard Knocks
Arizona
Joined on 10/6/03